Practice Key Components - 17.1.1 | 17. Event-Driven Programming | Advanced Programming
Students

Academic Programs

AI-powered learning for grades 8-12, aligned with major curricula

Professional

Professional Courses

Industry-relevant training in Business, Technology, and Design

Games

Interactive Games

Fun games to boost memory, math, typing, and English skills

Key Components

17.1.1 - Key Components

Enroll to start learning

You’ve not yet enrolled in this course. Please enroll for free to listen to audio lessons, classroom podcasts and take practice test.

Learning

Practice Questions

Test your understanding with targeted questions

Question 1 Easy

What is an event in programming?

💡 Hint: Think of actions like clicks and key presses.

Question 2 Easy

Define an event handler.

💡 Hint: What do we call it when a function responds to a user's action?

4 more questions available

Interactive Quizzes

Quick quizzes to reinforce your learning

Question 1

What does an event represent in programming?

A sequence of instructions
An action recognized by the program
A predefined variable

💡 Hint: Think about user interactions and system messages.

Question 2

True or False: An event loop continuously monitors for events and processes them.

True
False

💡 Hint: It never stops running unless the program is terminated.

1 more question available

Challenge Problems

Push your limits with advanced challenges

Challenge 1 Hard

Design a simple event-driven program structure where clicking a button triggers an alert, including the event, handler, and loop.

💡 Hint: Think about how GUI frameworks handle user interactions.

Challenge 2 Hard

Critique a code snippet of an event-driven program that lacks a well-defined event loop. Identify potential issues.

💡 Hint: What happens if the event handlers can’t be reached?

Get performance evaluation

Reference links

Supplementary resources to enhance your learning experience.